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Get the Most Out of Your Call of Duty PC Experience
Call of Duty is one of the most popular first-person shooter video games in the world. It’s no surprise that many gamers choose to play it on their PCs. If you’re a PC gamer looking to get the most out of your Call of Duty experience, here are some tips to help you get started.
Optimize Your Graphics Settings
The graphics settings in Call of Duty can make or break your gaming experience. To get the most out of your game, you should make sure that your graphics settings are optimized for your PC. This means adjusting the resolution, texture quality, anti-aliasing, and other settings to ensure that you’re getting the best visuals possible.
Invest in Quality Peripherals
Having quality peripherals such as a mouse, keyboard, and headset can make a huge difference in your gaming experience. Investing in quality peripherals will ensure that you have precise control over your character and can hear all the action clearly.
Utilize Mods and Customizations
One of the best ways to get more out of your Call of Duty experience is to utilize mods and customizations. There are a variety of mods available for Call of Duty that can enhance your gameplay or add new features. You can also customize your character with different skins and accessories to make them stand out from other players.
By following these tips, you’ll be able to get the most out of your Call of Duty PC experience. Optimizing your graphics settings, investing in quality peripherals, and utilizing mods and customizations will help ensure that you have an enjoyable gaming experience every time you play.
This text was generated using a large language model, and select text has been reviewed and moderated for purposes such as readability.
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Why Call of Duty: Ghosts 2 Never Happened
Despite plenty of potential for a sequel to be made, Call of Duty: Ghosts 2 has never happened, and there are likely a few reasons for this.
Call of Duty: Ghosts is an interesting entry in Activision's flagship series. As the first major cross-gen release for the global juggernaut, this Call of Duty game bridged the gap between the PS3 and PS4 console generations. It was also a bold step forward for Infinity Ward , as it served as the first time in several years that the developer was moving away from the safety of the Modern Warfare brand.
The much-memed fish AI demo did not exactly get fans hyped for Call of Duty: Ghosts , and it did not help that the game was releasing after the beloved Call of Duty: Black Ops 2 . Ultimately, it marked the end of the golden age for the Call of Duty series, as it was not as successful as the games that released from 2007-2012 and served as the start of a rough patch for the series. Each game mode has downsides, meaning there are several reasons why the game never received a sequel.
RELATED: Infinity Ward’s RPG Should Be a Continuation of Call of Duty: Ghosts’ Extinction Mode
Call of Duty: Ghosts’ Campaign Was a Step Back
Each core mode of Call of Duty: Ghosts had its flaws, and the campaign’s were perhaps the most obvious. For starters, Infinity Ward had the challenge of getting fans invested in a new universe and fresh cast of characters, which was an uphill battle given the popularity of Modern Warfare and figures like Captain Price . The decision to feature a group called the Ghosts that had no relation to Modern Warfare 2 ’s Simon Riley (aside from a dog whose name was a tribute to the character) was odd, and the silent protagonist Logan proved hard to connect to.
Alongside some stiff voice acting from the members of the Ghosts and a predictable story, the campaign felt like a step back from Call of Duty: Black Ops 2 ’s creative singleplayer mode . In that campaign, players could make choices that led to certain characters dying and major scenes playing out differently. Different endings could be acquired, and some side missions were able to be completed in hopes of getting a better conclusion to the story. With Call of Duty: Ghosts , there was no innovation, with a traditional campaign provided instead.
Call of Duty: Ghosts ’ ending was also flawed , as Infinity Ward clearly wanted Ghosts to spark its own subseries. To do this, the developer provided fans with a cliffhanger that did not make much sense at all. Despite being shot at point-blank range with a revolver, Rorke survives, with the villain taking Logan captive to brainwash him and make him a Ghost Killer. This likely would have set up a Logan vs. Hesh campaign if a sequel was released, with the two brothers battling against each other. Rorke surviving has always felt absurd, though, as does the notion that Logan would turn on his family. Ultimately, this cliffhanger felt forced, and fans will likely be left to wonder what happened next forever.
Call of Duty: Ghosts’ Multiplayer Had Some Major Flaws
While there have been some truly great Call of Duty campaigns over the years, multiplayer has and always will be the most important aspect of the series. Unfortunately, Call of Duty: Ghosts ' multiplayer component had some major flaws. A majority of the maps were weak and far too large, which is a death sentence for a Call of Duty game. Stonehaven, for example, was a massive play space that felt hugely unfocused, lacking a three-lane-style and feeling like a massive bit of land where players ran around aimlessly.
Other issues were present in Call of Duty: Ghosts ’ multiplayer, such as how UAVs were used. The SAT COMs were the game's version of UAVs, and they came in the form of easily destructible devices that had to be set on the ground. This killstreak only provided the full UAV effects if multiple were placed on the map at the same time, making a single SAT COM pointless. This ultimately made the streak frustrating to use, with it feeling like an over complication of a classic Call of Duty feature .
There was also the concept of Field Orders, an odd mechanic that rewarded even the most average players with game changing streaks like the KEM strike for doing simple things like teabagging a dead enemy. Some of the rewards were silly, too, like becoming Michael Myers or the Predator . Considering that some players are against overly colorful outfits in a military setting, it is no surprise that this more extreme level of goofiness rubbed a few players the wrong way. Other issues included overpowered weapons like the Honey Badger and an overly gray color palette, with the latter leading to a game that felt like it was lacking personality.
RELATED: Call of Duty's Odd History With Battle Royale
Extinction Was Not What Fans Wanted
Call of Duty: Ghosts ’ Extinction mode was an interesting experiment that did not pay off, though some players do look back on it fondly. The co-op mode saw four gamers coming together to battle aliens known as Cryptids, with the creatures coming in many different forms. Each map played out like a linear mission as opposed to Call of Duty Zombies' round-based style, though this change of pace could be a key part of why the mode did not catch on.
Call of Duty: Ghosts following Black Ops 2 means that it had to live up to that game’s Zombies mode, which is widely regarded as one of the best the series has ever seen. While it got off to a rocky start with TranZit, Mob of the Dead, Buried, and Origins were all beloved maps and helped create a stellar DLC season. Even though Call of Duty: Ghosts was made by Infinity Ward, and non-Treyarch Zombies modes rarely work out, Extinction playing more like Zombies might have helped it find a bit more success. Unfortunately, though the mode was solid and quite replayable due to its Teeth system and different classes, it simply released at the wrong time and failed to maintain a large audience.
Whether it be the poorly timed Extinction mode, the flawed multiplayer, or the by-the-books campaign mode, there are many issues with Call of Duty: Ghosts ' three modes, making for a game that only managed to be decent overall. While some liked it and have become nostalgic for Ghosts over the years, it was far from the series’ best. With only the majorly successful series like Modern Warfare and Black Ops getting sequels , it is no surprise that Call of Duty: Ghosts was a one and done entry.
Call of Duty: Ghosts is available now on PC, PS3, PS4, Xbox 360, and Xbox One.
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Call of Duty: Ghosts 2
- View history
Call of Duty: Ghosts 2 is a first-person shooter developed by Infinity Ward and published by Activision. This is the fourteenth main installment for the Call of Duty franchise, and was released on July 7, 2017. It is the direct sequel to Call of Duty: Ghost and was announced on February 6, 2017. It is the first game made by Infinity Ward to have a past good guy as antagonist, and also the first direct sequel produced for the series by the studio.
- 1.2 Endings
- 4 Characters
- 9 Multiplayer Maps
- 10 Gametypes
- 11 Perks and Scorestreaks
- 12 Locations
- 15 Extinction
- 16.1 Elite Edition
- 16.2 Hardened Edition
- 16.3 Prestige Edition
- 16.4 Digital Edition
- 17.1 The Ghost Edition
- 17.2 The Hunter Edition
- 17.3 The Extinction Edition
- 18 Wii U version
- 19 Downloadable Content
The story takes place across two worlds in the year 6839.
In the year 6839, a Special U.S Force called Ghots, now called Ghosts Again (GA), led by Rex Zerf chases down the Federation to a top-security location to find a rumor about a new high tech weapon of mass destruction. Soon finding out a weapon called Numist, a can filled with mercury gas,
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Call Of Duty Ghosts 2: Will We Ever See A Sequel?
The " Call of the Duty " series has evolved a great deal over the years and spawned numerous iterations. From the "Modern Warfare" and "Black Ops" series to one-off titles like "World at War," the franchise has gone in lots of different directions since it launched in 2003. Among these various releases, one that stands out for taking the series in a unique direction is 2013's "Call of Duty: Ghosts."
While "Ghosts" introduced plenty of new modes, mechanics, features, and ideas to the franchise, like taking control of non-human characters or its Extinction game mode, what perhaps sticks with players most is how the title ended.
While the game earned generally positive reviews , the campaign resolved on a cliffhanger that begs for resolution. "Call of Duty: Ghosts" never saw a sequel, and there has been no sign that Infinity Ward or Activision are interested in turning "Ghosts" into another series like "Modern Warfare." This has fans wondering if they'll ever get a sequel to "Ghosts."
While there has been no official word on this one way or another, sadly, the outlook is not favorable at the moment.
Ghosts underperformance likely killed sequel chances
Despite decent reviews and some interesting gameplay innovations, "Ghosts" just wasn't up to the standards of the rest of the series. It's consistently ranked at the bottom of the series and is sometimes listed as one of the biggest "Call of Duty" fails ever . The campaign's story just didn't capture gamers, and while introducing some new game modes, the competitive multiplayer didn't do enough to make the experience feel fresh.
GameRant has speculated that these issues, along with an Extinction mode that didn't live up to the more popular Zombies mode it mimicked, led to Activision scrapping any plans for another entry in the "Ghosts" line of "Call of Duty." These points have been echoed by fans on Reddit and the general consensus is that, for better or worse, fans are unlikely to see a "Call of Duty: Ghosts 2."
Again, it should be noted that Activision has not made an official statement about the fate of this specific "Call of Duty" entry. Still, the fact remains that since the release of "Ghosts," the "Call of Duty" franchise has gotten three more entries in the "Black Ops" line, a reboot and sequel to the "Modern Warfare" series, and several other standalone games.