Super Mario World/Donut Secret House
Table of Contents
- Level types
- Beating the game in 12 levels
- Yoshi's House
- Yoshi's Island 1
- Yellow Switch Palace
- Yoshi's Island 2
- Yoshi's Island 3
- Yoshi's Island 4
- Iggy's Castle
- Donut Plains 1
- Donut Secret 1
- Donut Secret House
- Donut Secret 2
- Donut Plains 2
- Green Switch Palace
- Donut Ghost House
- Top Secret Area
- Donut Plains 3
- Donut Plains 4
- Morton's Castle
- Vanilla Dome 1
- Vanilla Dome 2
- Red Switch Palace
- Vanilla Ghost House
- Vanilla Dome 3
- Vanilla Dome 4
- Lemmy's Castle
- Vanilla Secret 1
- Vanilla Secret 2
- Vanilla Secret 3
- Vanilla Fortress
- Cheese Bridge Area
- Cookie Mountain
- Butter Bridge 1
- Butter Bridge 2
- Ludwig's Castle
- Forest of Illusion 1
- Forest of Illusion 2
- Blue Switch Palace
- Forest of Illusion 3
- Forest Ghost House
- Forest of Illusion 4
- Forest Secret Area
- Forest Fortress
- Roy's Castle
- Chocolate Island 1
- Choco-Ghost House
- Chocolate Island 2
- Chocolate Secret
- Chocolate Island 3
- Chocolate Fortress
- Chocolate Island 4
- Chocolate Island 5
- Wendy's Castle
- Sunken Ghost Ship
- Valley of Bowser 1
- Valley of Bowser 2
- Valley Fortress
- Valley Ghost House
- Valley of Bowser 3
- Valley of Bowser 4
- Larry's Castle
- Star World 1
- Star World 2
- Star World 3
- Star World 4
- Star World 5
Donut Secret House is one of two ghost houses in Donut Plains.
Walkthrough [ edit ]
- The Big Boo can be a bit difficult to pass. Lure him to move a bit up then quickly run under him, or if you want, you can spin jump off of him, although this is slightly riskier. The best option is to jump on the P-Switch block and jump facing left, so that the Big Boo goes up and you can safely go under him.
- If you were curious about that turn block at the bottom right, you will end up there if you go through the trap by taking the mid-air door in the next section. It contains a 1-up mushroom.
- Go through the door at the end to get to the second area.
- You will end up on the right side of the room. The ? block in front of you contains a flower.
- There are two doors you can see. The one at the very end leads back to the beginning. The other door you can see is hovering in mid-air. By grabbing the P-Switch above the door at the very end, carrying it over and stepping on it, you can make hidden ? blocks appear that serve as ground for entering this door. Unfortunately, if you were to do this, you would notice it just leads to a trap that takes you back to the beginning as well.
- To find the real way out, inspect the coin formation after the mid-air door. If you carry the P-Switch there, a hidden door will pop up, however the coins will turn into brown blocks as well. Collect all coins beforehand and you will be able to easily reach the hidden door. It leads to the goal tape and allows you to complete this level.
Secret Exit [ edit ]
The secret exit is well-hidden in this level. In the second area, take the P-Switch to the mid-air door and step on it. As the ? blocks appear, go to the door, but don't enter it. Instead, jump at the turn block right above the door to make a vine appear. Climb it up and run to the right to see a hidden door. Quickly enter it before the P-Switch expires. If you're Cape Mario, you can take the P-Switch and fly up to that corridor, making this quite a bit easier.
Mini-boss: Big Boo [ edit ]
Unfortunately, it's not that easy to just unlock the secret exit. You will end up in a mini-boss battle against the Big Boo, who is guarded by two lesser Boos. To defeat him, you must take the blue blocks below you and throw them at the Big Boo while he is visible. You don't have infinite tries though - eventually the floor will open up and you'll be in trouble if you have nothing to stand on. As well, the two Boos in here can cause big trouble if you don't watch out. Hit the Big Boo three times and he will faint, completing the level. This endeavor is well-rewarded: the secret exit unlocks the first Star Road in the game, leading to Star World 1.
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Beating the Doughnut Ghost House the secret way?
Super mario world, super nintendo game boy advance, super mario world (super nintendo).
- In Super Mario World for Super Nintendo sorterkimmerly - 12 years ago - report
Top Voted Answer
- Enter the Ghost House with a Cape. Immediately upon starting the level, run right, then back left, and fly up to the left corner of the screen, above the mass of Boos. You'll see a lot of wooden blocks making up a floor; run right along it. Eventually you'll drop down to a floor which has four blocks, each containing a 1-Up Mushroom. Collect these(while being careful not to get smothered to death by the many Boos here), then go through the door on the right. You'll see a Goal Post; that's the secret exit. Now enjoy your newly uncovered Top Secret Area. Distant_Rainbow ( Expert ) - 12 years ago - report 3 0
- Start with a cape. Run to the right until the end of the first platform. Then run back and at the point where you started you jump in the air. With the cape you can jump higher, so you will be able to jump on the high platform that you first couldn't see. Run to the right until you reach the end and jump down. Now you see 4 blocks. Go through the door and jump through the goal! GeorgeFrommel - 12 years ago - report 0 0
More Questions from This Game
- Where can I find all 5 dragon coins in chocolate secret? Side Quest SNES 2 answers
- Is there any way to save the game without beating specific levels (castles and such)? Tech Support SNES 2 answers
- Chocolate Island 2 secret ending? Side Quest SNES 1 answer
- How do I get past the Donut Ghost House? Main Quest SNES 1 answer
- How do I get past cheese bridge area secret? Main Quest SNES 1 answer
- Course = Course name.
- Standard exit leads to = Where you go after completing the course normally.
- Secret exit leads to = Where you go after completing the course through the secret exit.
Donut Ghost House
To get out of this house, you have to hit the Rotating Block in the floor twice. The first time, a P-Switch will come out. Instead of stomping it, go through the door and then hit the block again. A vine will come out the second time. Climb up then go to the left to find another door.
Secret Exit - From where you start off in the house, fly up and to the left. There'll be a gap in the ceiling (all the way to the left) so you can get on top of the ceiling. Proceed to the right for four 1-Up Mushrooms and the secret exit.
Top Secret Area
This bonus course serves as a great pit-stop for Mario. You can come out of this course with exactly what you want if you know how to play it. The two Question Blocks on the left give you, depending on Mario's form, Super Mushrooms or Fire Flowers. The Question Block in the middle holds Yoshi. The two Question Blocks on the right give you, depending on Mario's form, Super Mushrooms or Super Feathers. So, if you're regular Mario, and you want to be Fiery for the next course, get a power-up from each Question Block on the left. If you want to be Caped, get a power-up from each Question Block on the right. Bring Yoshi and hit the Question Block in the middle for an easy 1-Up.
Donut Secret House
When you find the five coins forming an outline of a door, collect at least two of them. When you stomp the P-Switch, you'll be able to reach the door that appears. This door leads to the regular exit.
Secret Exit - Stomp the P-Switch close to the floating door. Three Question Blocks will appear underneath. Hit the block directly above the door. A vine will grow, leading to The Big Boo, who guards the secret exit.
Vanilla Ghost House
Near the end of the Green Bubbles, there will be three yellow blocks in the air. Hit the middle one to get the P-Switch, and carry it all the way to the right. Collect the five coins in the shape of a door, then stomp the P-Switch. The door that appears leads to the exit.
Vanilla Secret 1
Secret Exit - Climb up the first two vines, then take the Jumping Board left and down. Put it down on the blue [!] blocks, and then spring up to the pipe. If you didn't beat the Blue Switch Palace yet, you have to fly over to the pipe with Caped Mario.
Cheese Bridge Area
Secret Exit - To find the secret exit in Cheese Bridge Area, you have to make it behind the goalposts. Going over the top of the Goal won't work, so you'll have to go under it, and then back up to solid ground. There are two ways to do this: Flying behind it as Caped Mario, or jumping off of Yoshi.
The Yoshi method: When you have Yoshi at the goalposts, stay on the platforms to the left. Jump (and float if you're Caped Mario) underneath the platform with the goal, then when you have passed the goal, jump off of Yoshi (with the A button) and onto the space behind the goal. Continue to the right for a 3-Up Moon and the second goal which will take you to Soda Lake.
Of course, the problem with the Yoshi method is that you have to somehow get him to the end of the stage. Here's how it's done: Enter the course with Caped Mario and Yoshi. At the beginning, press and hold Right and Y. At the end of the platform, press and hold B, continuing to hold Y and Right. Yoshi should bounce off of three Chainsaws and land safely on another platform. Keep holding Right and Y, and then take off again at the end of the platform. Repeat until you see the goal.
You can also fly under the goalposts without Yoshi, but it takes some practice, because the platforms nearest the goal don't give Caped Mario enough runway space to start flying...
Butter Bridge 1
This level can be tricky if you're not ready for it. On the "piston platforms," keep jumping so you don't sink too far down. Then on the 14th piston lift, stand on it so that it sinks down to the next lifts.
Forest of Illusion 1
Secret Exit - After the floating logs with all the Wigglers on them, there is a Question Block containing a P-Balloon. Take it and float under the logs to the left. You'll find the key and keyhole on a platform under the longest log.
Forest of Illusion 2
Secret Exit - When you see the yellow [!] block, stay on the bottom and swim to the left. Swim through that wall on your left to a secret chamber.
Forest of Illusion 3
Secret Exit - Go down the last green pipe in the level. There's a key down there, but you have to be Super, Fiery, or Caped Mario to reach it (you have to spin jump). This will take you to #5 Roy's Castle.
Forest Ghost House
Carry the P-Switch all the way to the right. Stomp on it, and go in the door that appears. You'll end up on the ceiling near the beginning. Go to the left, and then go in the door.
Secret Exit - When you're on the ceiling, pass up the first door you see and go in the second.
Forest of Illusion 4
Secret Exit - To find the key, go down the floating blue pipe that has Lakitu in it. It's hard to get on top without flying, but it can be done.
Go all the way through to the block containing a 1-Up Mushroom. Slowly double back and let the Boo Buddy Blocks follow you to the door on the high platform. Turn and face the Boos so they turn into blocks. Get them in the right place so you can jump off of them onto the high platform. The door up there leads to the exit.
Chocolate Island 2
In this course, the time and coins you collect affect which path you take.
Secret Exit - If you make it through the second area with at least 250 on the timer, you'll come to an area with Chargin' Chucks, Green [!] Blocks, and the Key! Getting 0 - 8 coins in the first area takes you to the easiest second area, which can help if you need to finish it quickly to get the Key.
Chocolate Island 3
Secret Exit - Make sure you are Caped Mario at the end. Go up the vine to the goal, get on the spinning platform and use that to jump over the goal. Run to the right and fly to the other goal.
Valley of Bowser 2
Secret Exit - Pass through the Midway Gate, come out the first pipe, make your way through the rising and falling ceiling maze part, and go through that pipe. Now, you have to be Caped Mario at the part where you see your first Mega Mole. Kill him with your cape, build up enough speed and fly up and to the left onto the top of the ceiling. Continue to the left until you drop down to the Key.
Valley Ghost House
Secret Exit - First, hit the first P-Switch and run to the right as far as you can. Hopefully you'll be able to reach the last door. Go in it. Then, grab the next P-Switch and carry it to the Control Block. When you hit the Control Block, a line of coins comes out. You can control its flow by moving Mario. Press Up and the line goes up, press Right and it goes right, etc. What you want to do here is form a staircase with the coins, leading up and to the right. Keep forming stairs until the block stops making coins (the fast "coin music" will stop). Next, jump on the P-Switch and this will turn the coins into blocks. Go up the "stairs" and hopefully the stairs go all the way to the key. If not, go through that door on the floor and try again.
To reach Bowser, you have to go in two of the eight doors. We recommend #2 and #5.
Door 2 - Use the chain-link fence to get to the other side of the spikes. Kill all the Koopa Troopas without touching the ground for a 1-Up.
Door 5 - Get as close as you can to the first spiked pillar as it's falling. As it rises back up, wait for a gap to run through, then hold Y and run to the right. You should just barely make it to the door.
Get ready to tangle with the King of the Koopas!
Bowser attacks in three phases. Between each phase, about 10 fireballs rain down, and Princess Toadstool will toss out a Super Mushroom to help you out.
- Bowser flies around from side to side, throwing out a pair of MechaKoopas. Stomp on them, grab them, throw them up, and hit Bowser on the top of the head twice.
- This time Bowser will hover above you, following you. He will drop a total of two Big Steelys (metal balls) one at a time, then throw out a pair of MechaKoopas. Bowser will continue this pattern until you hit him on the top of the head two times with MechaKoopas.
- In the last phase, Bowser will continually bounce his Koopa Car trying to land on Mario. Go all the way to the left and duck -- he will never land on you. As usual, Bowser will stop and throw out a pair of MechaKoopas. Hit him on the head twice with MechaKoopas, and you've won.
Star World 1
Secret Exit - Get the Mushroom at the beginning and spin jump through the first group of blocks. Then go right and stay right as you spin jump through the next group of blocks to find the key.
Star World 2
Secret Exit - When you reach the pipe that leads to the regular goal, swim under the pipe and continue right to find the key. To get through this course really fast, just swim with the Blue Baby Yoshi and don't let him eat 5 enemies.
Star World 3
Secret Exit - Lure Lakitu near the stairs, then toss a Grab Block up at him to knock him out of his cloud. Hop in and travel upwards just left of the stairs.
Star World 4
Secret Exit - This is easiest with the Green and Red Switch Palaces already completed. When you get to the Koopa that's kicking a shell, grab the shell that's just sitting there and go left and down on the green [!] blocks. Go right and kick the shell at the Question Block on the ground to get the key. If you're Caped Mario, you don't even need the shell. Just press Y or X to hit the block with your cape.
If you haven't completed the Green and Red Switch Palaces, then you'll need to grab a Yoshi (not a red one, however) and eat a blue shell to fly to the platform with the keyhole on it. Then spit out the shell at the Question Block for the Key.
Star World 5
Secret Exit - If you have completed all four Switch Palaces:
Hit the Control Block and immediately press Right to make the coins flow to the right until that music stops. Now hit the P-Switch and get on the newly-formed bridge. At the end of the "bridge," there should be a line of four blocks. Hit the third block to sprout a vine. Climb all the way up and go right to find the key.
If you have not completed all four Switch Palaces:
You'll need to do some fancy flying. When you reach the part with one Green Pipe and three Yellow Pipes hanging down, build up enough speed and fly up and to the left of the Green Pipe to find the key.
Stomp the P-Switch, then jump down onto the springboard and use it to hit that question block. Spring back up and get the P-Balloon that came out. Float over to the right, and hit the next question block after you pass two Dragon Coins. There will be another P-Balloon in there to keep you floating. After the two Volcano Lotus plants, stay close to the top of that yellow pipe. When the Chargin' Chuck kicks a football, quickly float underneath him and hit the question block for another P-Balloon. This one should give you enough hot air to make it to the end.
To find Yoshi's Wings (and a shortcut), ignore the first two On/Off Block, then hit the next two. Drop into the pipe and get Yoshi if you don't already have him. When you come out of the room where you got Yoshi, get his wings from the very next block you see. Victory!
This is my favorite course in SMW, probably because of the high difficulty level, and stuff not found anywhere else in the game: light blue pipes, purple column platforms, and ice blocks.
Carry the P-Switch to the first purple platform and activate it. In the block above you is Starman! Grab it and race through the barrage of Blurps and Banzai Bills. But DON'T take out the red Koopa Paratroopa at the end - wait for your invincibility to fade away, and then jump on the Koopa Paratroopa to give Mario a boost to the lone ice block near the goal.
Bring Yoshi so you can quickly get rid of the first two Blurps, and for extra protection during the difficult underwater battle against the Amazing Flying Hammer Brother. Yoshi can also safely walk on the Munchers.
This is a pretty challenging course. If you're low on lives, you might want to bring in Caped Mario and fly as much as possible.
Carry a Springboard over to the tall orange pipe and use it to spring over the pipe. Watch out for Bullet Bills as you make your way towards the goal.
This is probably the longest course in the game, and you only get 200 seconds to complete it. Bring Yoshi! For every Green Berry he eats, it will add 20 seconds to the timer. There are 9 Green Berries total, so you should gain an extra 180 seconds. Next stop: Yoshi's House in the Fall...
Frequently asked questions
- Where's the Yellow Switch Palace?
- Where's the Green Switch Palace?
- Where's the Red Switch Palace?
- Where's the Blue Switch Palace?
- How do I get to Soda Lake?
- How do I get out of the Forest of Illusion?
- How do I get past Chocolate Island 3?
- How do I beat the Reznors?
- How many goals are there?
- I've only found 95 goals. What did I miss?
- What's the quickest route to Bowser?
- After beating Funky, can I change the land back to normal?
Where's the Yellow Switch Palace? Just beat Yoshi's Island 1 and go left. Pretty easy, eh?
Where's the Green Switch Palace? In Donut Plains 2, go up the second green pipe. In that room, spin jump to get to the blue shell (note: you have to be anything but Small Mario). Grab it and toss it up at the highest block, which sprouts a vine, which leads to the key...
Where's the Red Switch Palace? In Vanilla Dome 2, about half-way through the level, there is a solitary Question Block above the water. Use that as a step to the ledge on the left. Pick up the P-Switch and carry it to the left until you hit a wall. Step on the P-Switch and go left... jump over the gap, and drop down through the square of nine coins. You should be back in the water. Get on the ledge to the left, grab the key, and swim down to find the keyhole...
Where's the Blue Switch Palace? In Forest of Illusion 2, below the yellow [!] block, stay on the bottom and swim through the left wall. You'll find the Key. That secret exit leads to the Blue Switch Palace.
How do I get to Soda Lake? From Cheese Bridge Area 's secret exit.
How do I get out of the Forest of Illusion? Your problem might be Forest of Illusion 3. Go down the last green pipe in the level. There's a key down there, but you have to be Super, Fiery, or Caped Mario to spin jump through the blocks to reach it. You can also have Yoshi grab the key with his tongue as you jump up -- the key will hit one or two blocks on the way up, allowing you to go through a rotating block. If you timed it wrong, stand against the stone block wall, spit the key back to where it was, and try again. This keyhole will take you to #5 Roy's Castle.
How do I get past Chocolate Island 3? You have to find the secret exit to move on. Just make sure you are Caped Mario at the end. Go up the vine to the goal, get on the spinning platform and use that to jump over the goal. Run to the right and fly over to the other goal.
How do I beat the Reznors? To beat the group of fire-breathing Reznors, quickly hit two or three of them from below. When the log floor starts burning away, jump on the one of the vacant platforms. Hit the last of the Reznors from below, don't fall into the lava, and you shall emerge victorious.
How many goals are there? There are 96 goals (74 courses, 12 secret exits). If you find all of them, there will be a star to the left of the "96" on the saved game data screen. If you have the Japanese game, a star won't appear. If you have the PAL version, the "96" turns light blue.
I've only found 95 goals. What did I miss? Don't forget that the Forest Ghost House has two exits. Another possibility is you forgot about the second exit in Donut Ghost House or Cheese Bridge Area. If not, then make sure you've found both exits for each Star World course. Then make sure you've found both exits for each red dot on the map. Then make sure you've beaten Donut Secret 2 and Chocolate Secret. Then make sure you've found the exits that lead to Star Roads (Soda Lake for example). If you don't have 96 after all that, just narrow it down and beat the ones you're not 100% sure you got.
What's the quickest route to Bowser? The shortest path to Bowser is 12 courses, and you only fight one Koopa Kid: Iggy.
Yoshi's Island 2> Yoshi's Island 3> Yoshi's Island 4> Iggy's Castle> Donut Plains 1--> Donut Secret 1--> Donut Secret House--> Star World 1--> Star World 2--> Star World 3--> Star World 4--> Front Door
After beating Funky, can I change the game back to normal? Nope. To see Dinosaur Land in the Summer again, you'll have to start a new game.
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World Mushroom-Ghost House
- 2 Star Coins
- 3 Secret exit
- 5 Level map
Layout [ edit ]
Area 1 [ edit ].
Mario begins in the basement of the level, where two moving ? Blocks can be found, the left one containing a Super Leaf. There are two elevated doors, one on the left and another on the right which leads to different areas. There is a Gold Ring above Mario's starting position which can be obtained by using Raccoon Mario to fly to the top platform with the Gold Ring. The two Boos in the room will then turn gold and begin to move away from Mario while producing coins.
- Left Door : This door leads to a room with a lone Boo and two ? Switches at the two ends of the room. The switch on the left activates blue platforms which appear set by set and also makes the door to the next area appear. For the right switch, see Star Coin 1 below. Activating both switches simultaneously will cause both the door and the Star Coin become temporarily inaccessible.
- Right Door : This door leads to a room with six ? Switches and a Boo. Three of them are very high up and cannot be accessed at first and another three can be activated at first. The first switch (from the left side of the room) removes the blue blocks enclosing the coins above and below the last three switches. The second switch extends the platform where the first three switches are located. The third switch makes a wall of blue blocks appear immediately to the right of the player. (If the second and third switches are combined, then access to the last three switches is unavailable.) The fourth switch makes a yellow moving platform appear so the player can reach the first three switches. The fifth switch makes blue blocks appear which encloses the first three switches, making them inaccessible. The last switch makes the door appear floating in the middle of the room to the left of the platform with the last three switches. To exit, Mario has to activate the second and last switches. To activate the second switch, Mario also needs to activate the fourth switch first.
Area 2 [ edit ]
Mario enters an area that is just above Area 1 and below Area 3. There is a ? Block on the left containing a coin and another on the right containing a Super Leaf. The two doors at the bottom are no longer accessible. However, there is another fork in the path, this time the player has to choose between the three elevated doors. Above the three doors the player can additionally find a platform with a Roulette Coin Block .
- Left Door : In this room, there is a Red Ring and several rows of Trampoline Blocks .
- Middle Door : There are many blue blocks and Trampoline Blocks in the area. At the top of the structure there is a ? Switch on the ceiling which the player needs to activate. The entire structure of the room will then change momentarily and the door to the next area will appear as well as a Roulette Coin Block to the right.
- Right Door : This room is filled with Trampoline Blocks. The left Brick Block in the middle of the room contains a P Switch where players can collect blue coins. The door on the right leads to the next area.
Area 3 [ edit ]
This area is at the highest floor of the main room. There is only one accessible door remaining in this area, which is the one elevated. There are also two Boos in the room. Two ? Blocks can be found. The left one contains a Super Leaf.
Through the door, three more ? Switches can be found. There are three paths here which is blocked by blue blocks. These blocks change positions when activating a ? Switch. The player has to combine any and only two switches to open up a path. The first two switches opens up the middle path, the first and last switches opens up the bottom paths and the last two switches opens up the top path. The middle path leads to a door, which leads back to the same room. Both the top and bottom path lead to the same door. This door leads outside the house where there are three Brick Blocks and two Boos. At the end is the Goal Pole.
Star Coins [ edit ]
- Star Coin 1 : At the starting area, Mario has to enter the left door. Then he needs to activate the right ? Switch to make the Star Coin appear along with blue platforms leading to the Star Coin. Mario should not activate the left switch in the process as otherwise the Star Coin will be inaccessible.
- Star Coin 2 : At Area 2, Mario needs to take the middle door through and activate the ? Switch at the top of the area. The Star Coin will then appear near the left wall at the bottom of the room. To collect it Mario needs to get back to the bottom and wall kick off the left wall.
- Star Coin 3 : In the final room, the player needs to take the top path (for Raccoon Mario the bottom path is possible too) and look for two areas at the ceiling of the room. The player needs to activate the ? Switch in the second area which will make the Star Coin (and the secret exit) appear. The player needs to go to the previous area to get the Star Coin. All this can be done by either wall kicking, or flying as Raccoon Mario.
Secret exit [ edit ]
The secret exit door is located in the final room beside the ? Switch that causes the third Star Coin to appear. When activating the switch, a door will appear on the other side of the same small area. Going through the door leads to an area outside the house. A Big Boo can be seen hiding several Brick Blocks . Going past him is the Goal Pole.
Enemies [ edit ]
Level map [ edit ].
- Ghost Houses
- Levels with a secret exit
- New Super Mario Bros. 2 levels
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