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Thread: Turn off ghost effect gone?

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ghost effect wow

I know the option has been gone for forever now but before you could type /console ffxDeath 0 and it turned off the greyish blueish death effect. Is this a bug or intended? Can anybody confirm that it's not working for them too?

Jellospally is offline

/console ffxglow 0 (or 1 to turn it back on) <-- has been this for years(the old one worked, but this is/was the correct command)
Nice, thank you.
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Dawn of the Infinite: Galakrond's Fall Dungeon Guide: Location, Boss Strategies, Trash, and Loot

Welcome to our guide to the Dawn of the Infinite: Galakrond's Fall dungeon in Season 3 of the Dragonflight World of Warcraft expansion. This guide will cover everything you need to know about the dungeon, including how to get to it, its layout, the trash and boss mechanics within, and its loot.

  • 1. Short Introduction
  • 2. Getting into Dawn of the Infinite Galakrond's Fall
  • 3. Dawn of the Infinite Galakrond's Fall Layout
  • 4. Sanctum of Chronology and Chronikar
  • 5. Millenia's Threshhold and Manifested Timeways
  • 6. Crossroads of Fate and Blight of Galakrond
  • 7. Crossroads of Fate and Iridikron the Stonescaled
  • 8. Dawn of the Infinite Galakrond's Fall Loot Table
  • 9. Dawn of the Infinite Galakrond's Fall Achievements

Short Introduction

This guide will focus on an extensive overview of the dungeon, providing vital information to increase your chance of completing the key. We will cover all 4 boss fights supported by the most notable trash enemies in the dungeon and their important abilities. If you would like to learn about the rest of the dungeons in Mythic+ , please see our overviews linked below.

Getting into Dawn of the Infinite Galakrond's Fall


Dawn of the Infinite Galakrond's Fall Layout

Dawn of the Infinite Layout 2

Sanctum of Chronology and Chronikar

Notable trash before chronikar.

Chronomelt Icon

Chronikar Boss Guide

Eon Shatter Icon

Millenia's Threshhold and Manifested Timeways

Notable trash before manifested timeways.

Chronoburst Icon

Manifested Timeways Boss Guide

Timeways Conflux Icon

Crossroads of Fate and Blight of Galakrond

Notable trash before blight of galakrond.

Once you defeat Manifested Timeways , you will pick up the Timeless Custodian towards the Locus of Eternity crossroad, from other onwards, there is only one exit and that is towards the Spoke of Endless Winter , where you will transition towards the Crossroads of Fate platform. Here is what you should know about all non-boss-enemies before facing Blight of Galakrond :

Timeless Curse Icon

Blight of Galakrond Boss Guide

Blight of Galakrond is one of the few boss fights that are a 3 Phase Encounter. During Phase 1 , you will face Blight of Galakrond up until 80%, Phase 2 you will fight with Ahnzon , up until 50%, after which the boss will transition into its final Phase 3 , where you will battle with Loszkeleth and Dazhak . More information, down below:

Blight of Galakrond

  • Try to stack Loszkeleth and Dazhak together when possible to allow for a better cleave. You only have to taunt and actively use your mitigation against Loszkeleth as he is the one that melees you.

Noxious Ejection Icon

Crossroads of Fate and Iridikron the Stonescaled

Notable trash before iridikron the stonescaled.

Stonebolt Icon

Iridikron the Stonescaled Boss Guide

One of the best fights ever created, Iridikron offers a fair share of challenges to any group looking for one. Your Healer must pay attention not only to your party's health but also must make sure that Chromie does not die. More information, down below:

Iridikron the Stonescaled

Dawn of the Infinite Galakrond's Fall Loot Table

Manifested timeways, blight of galakrond, iridikron the stonescaled, dawn of the infinite galakrond's fall achievements.

There are 5 total achievements to obtain in Dawn of the Infinite Galakrond's Fall:

  • 15 Jan. 2024: No further changes required for 10.2.5 Patch.
  • 06 Nov. 2023: Guide added.

This guide has been written by Petko, one of the top M+ players of all time. He has accomplished several Europe and World #1 Team and Solo Seasonal rankings with multiple specialization and classes throughout the seasons. Moreover, he competes in MDI and streams his runs live on Twitch and and share his personal opinion on YouTube and Twitter .

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Creating the Perfect Materializing Ghost Effect

There’s nothing spookier than a ghost that suddenly materializes out of thin air, but achieving the perfect floating apparition effect can be a huge challenge. Luckily, we've figured out a creative, low-cost way to create an incredibly realistic spectral display that’s sure to send your Halloween guests screaming!

What You'll Need:

  • A copy of our Ghostly Apparitions digital decoration
  • A DVD player
  • A projector
  • Grey bridal mesh or another type of semi-transparent fabric.  UPDATE: Since the release of this article, we've created our very own Hollusion material, designed specifically for this purpose! Check it out here .

When you're at the fabric store trying to figure out what material to use, bringing a flashlight with you is a great way to test out which one is going to work best for your display. As you’re looking around, hold your sample up and shine the light through the back of the fabric to see how well it displays on the front. For the best result, look for one that clearly shows the beam but isn't too see-through. For reference, here are some shots of the mesh we used in our video.

How to Set Things Up:

  • Hang your length of material in a doorway, hallway or other area where you'd like to project a floating ghost.
  • Connect your DVD player to a projector and choose the ghostly effect you'd like to display.
  • Position your projector behind the mesh and position the beam to point at the center of your hanging fabric. To make it harder for guests to see how we were creating this effect, we chose to move our projector slightly to the side and angle the beam towards our material.

And there you have it! With this simple technique, you'll have an incredibly creepy and realistic materializing ghost effect without having to build a much more complicated Pepper’s Ghost set up!

ghost effect wow

If you try out our tutorial, we’d love to see how you set things up! Send your pictures or video links to  [email protected] and we just may feature your display here or on our Facebook page .

Happy haunting!

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Ghostly Apparitions

Four unique and unquiet spirits share their own particular style of Halloween horror to haunt your home.

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Hotfixes: February 27, 2024

Here you'll find a list of hotfixes that address various issues related to World of Warcraft: Dragonflight, Wrath of the Lich King Classic, Burning Crusade Classic, Season of Discovery, and WoW Classic. Some of the hotfixes below take effect the moment they were implemented, while others may require scheduled realm restarts to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.

February 27, 2024

WoW Classic: Season of Discovery

  • Its slow effect can now be removed with snare removal effects.
  • Its damage-over-time is now correctly Nature damage and a Poison effect (was Magical).
  • The initial damage of the bomb now works on enemies that are typically immune to slows.
  • The initial damage of the bomb will now always go off when it hits.
  • Developers’ notes: The higher armor values on certain mechanical enemies in Gnomeregan was correct and intended, but we will adjust the armor on Crowd Pummeler 9-60 and Mekingeer Thermaplugg slightly to provide up to a 10% increase in physical damage received, depending on modifiers present. We also checked the Mechanical Managerie, and it is using the correct armor values.
  • Developers’ notes: Lifebloom refunds half its new base mana cost per stack when it expires or is dispelled. This part has always functioned in this way, and we’ve seen a bit of confusion around how the mana return portion of Lifebloom functions.
  • Living Seed now heals for 50% of the critical heal that planted the seed (was 30%). This heal now blooms from non-periodic healing received, in addition to any damage taken.
  • Nourish mana cost reduced by 27%.
  • Moonkin Form now also reduces the mana cost of Moonfire by 50% and increases Moonfire periodic damage by 50%. Sunfire also benefits from this change.
  • Moonkins can now cast non-healing Restoration spells without cancelling their shapeshift. This includes: Remove Curse, Remove Poison, Abolish Poison, Innervate, Rebirth, Revive, Mark of the Wild, and Gift of the Wild.
  • Fury of Stormrage improved: when this rune makes Healing Touch instant, it now also makes it castable in all shapeshift forms.
  • Lacerate critical strikes can now trigger Primal Fury.
  • Nourish is now instant cast when Fury of Stormrage is active. Nourish no longer breaks Moonkin form when Fury of Stormrage is used to cast an instant version of the spell.
  • Dual Wield Specialization no longer grants a 30% damage bonus to Raptor Strike for wielding two weapons of the same type.
  • Chronostatic Preservation no longer checks for a target within range or line of sight on the first cast. Its tooltip states that it has an Unlimited range, andthe first part of the ability now does, but the unleashed heal has a range of 40 yards (46 yards talented), which is unchanged.
  • Crusader Strike now deals Holy damage instead of Physical damage, ignoring armor, and is now affected by Holy damage prevention. Crusader Strike is still considered a melee attack, and not a spell.
  • Seal of Martyrdom can no longer trigger Art of War, and will no longer be triggered by Frost Oil or other weapon procs.
  • Developers’ notes: when Redirect is combined in a macro with other Combo Point related abilities, it often does not function as expected. We recommend not including it in such macros.
  • Main Gauche now generates 3 combo points on your target and base Energy cost reduced to 15.
  • Just a Flesh Wound threat bonus increased such that Rogue tanks will generate approximately 30% more threat.
  • Two-Handed Mastery rune now also provides 10% increased Attack Power and 10% increased chance to hit with spells after hitting a target with a two-handed weapon.
  • Shamanistic Rage rune now grants 5% of the Shaman’s maximum mana per second, instead of a value scaling from Attack Power, Spell Power, or Healing Power.
  • Spirit of the Alpha rune now grants the casting Shaman 20% increased Attack Power if they cast the spell on a target other than themselves.
  • Earth Shield mana cost reduced by 67%, and charges increased from 3 to 9. The base amount healed now properly scales with level and is about 50% higher than previously at level 40.
  • Power Surge tooltip revised to clarify functionality. This rune periodically grants mana every 5 seconds, equal to 15% of the Shaman’s intellect. Some potential timing issues that could have sometimes made it give less mana than intended have been fixed.
  • Ancestral Guidance cooldown reduced to 1 minute (was 2 minutes).
  • Rallying Cry now correctly benefits the Warrior's entire raid (was: the Warrior’s party only).

February 26, 2024

  • [ With realm restarts ] The maximum number of Follower Dungeons that a player can enter in a 24-hour period has been increased to 50 (was 10).
  • The presence of Followers in dungeons no longer decreases the XP earned by the human players.

Player versus Player

  • Fixed an issue preventing Arathi Blizzard from being queued.
  • Hyperconductive Caster Set's 3-piece bonus now works correctly with healing and damaging runes.
  • Chronostatic Preservation duration increased to 20 seconds (was 15 seconds), and now works with mouseover macros.
  • Drained of Blood will now periodically remove debilitating effects that are still affecting the player.
  • Additional Chained Spirit graveyards and patrols have been added during the Blood Moon event.
  • Fixed an issue with Lesser Arcane Elixir that caused it to not be usable at the required level on the tooltip.
  • Kha'damu's Blood Craze will no longer increase his damage dealt.
  • Developers’ notes: That interaction was never intended.
  • Between the Eyes no longer shares a cooldown with ranged attacks.

February 21, 2024

  • Fixed an issue with Echoing Reprimand that allowed Slice and Dice to trigger effects like Ruthlessness and Restless Blades as if spending 7 combo points.
  • Fixed an issue where receiving Aura of Dread can interrupt a player's channel.
  • Elite and Dungeon Quests now grant additional bonus experience.
  • The Dismantle enchant now procs more often for casters and melee.
  • The vendor price of Ez-Thro Radiation Bombs and High-Yield Radiation Bomb has been reduced.
  • Players in the Spirit World can now resurrect at Chained Spirits for up to 30 minutes after a Blood Moon ends.
  • Spirit of Redemption Form will no longer instantly cancel if you attempt to cast spells not allowed in that form. Doing so now returns an error message.
  • A Zandalarian Emissary can now be found atop the Durotar zeppelin tower.
  • Spell Power now benefits the critical strike damage of Spellfrost Bolt.
  • Preparation now properly resets the cooldowns of Quick Draw, Between the Eyes, and Redirect.
  • Shuriken Toss will no longer sometimes cause loss of combo points when a Rogue is talented into Seal Fate and a bounced Shuriken crits a secondary target.
  • Offhand Stormstrike hits can now correctly trigger weapon procs, including Windfury Weapon and Flurry.
  • Healing Rain no longer has a variant height for its animation. The Healing Rain cloud now always appears just above player's heads.
  • Haunt will now properly increase the damage done by Siphon Life.
  • Developers’ notes: Siphon Life behaves like Drain Life and will only be increased by Haunt if it is cast while Haunt is already active. These abilities do not dynamically update their values when Haunt is applied or falls off.

February 20, 2024

  • Increased the number of crafting materials found in Boxes of Gnomeregan Salvage and slightly increased the drop rate of Grime-Encrusted Salvage throughout Gnomeregan.
  • Berserk now also increases the number of targets struck by Lacerate while it is active.
  • Starsurge bonus damage to Starfire increased to 80% (was 66%). Corrected a bug causing this bonus damage to be lower than intended at level 40.
  • Swipe now scales with attack power, gaining 10% of attack power as damage.
  • Threat caused by Swipe greatly increased.
  • Rip duration increased to 16 seconds (was 12 seconds).
  • Raptor Strike damage when the Melee Specialist rune is active is now normalized weapon damage.
  • Fixed an issue where Fiery Weapon enchantment and Seal of Martyrdom were triggering each other. Neither can be triggered by the other any longer.
  • Fixed an issue where Fiery Blaze and Fiery Weapon enchantments could trigger or be triggered by Seal of Martyrdom. Those interactions do not happen anymore.
  • Mind Spike damage increased by 10%.
  • Void Plague damage increased by 10%.
  • Shadow Word: Death base damage before modifiers decreased by 40% and spellpower coefficient adusted to 42.9% (was 64.3%).
  • Developers’ notes: Overall, this should result in a 33-40% damage reduction on Shadow Word: Death, depending on the amount of spellpower the priest has. Shadow Word: Death has been doing a larger percentage of overall priest damage than intended, and we feel like this could begin to put additional pressure on healers in PvE, as spellpower gear improves and the damage that priests inflict on themselves continues to scale upwards. It could also prove to be increasingly oppressive in PvP, as it’s an instant attack that can be used on the move, from range, with very little counterplay.
  • Developers’ notes: This should reduce the chance of it bouncing a little too far and pulling extra packs in dungeons. It now matches the range of other chain spells like Chain Lightning and Avenger's Shield.
  • Fixed an issue where Fire Nova did not benefit properly from Elemental Mastery.
  • The Dual-Wield Specialization rune now provides 50% bonus damage to your offhand weapon swings.
  • Lava Lash now gains 50% increased damage if Flametongue Weapon is imbued on your offhand.
  • The proc chance of Maelstrom Weapon is now roughly 50% higher when your main hand weapon or your two-hand weapon is imbued with Windfury Weapon.

February 16, 2024

Dungeons and Raids

  • Addressed an issue where Witherbark can reset during the encounter.
  • Addressed an issue where Naz'jar Tempest Witch can cast Lightning Surge while mind-controlled.
  • Addressed an issue where Pallid Gorger can ignore players and run away.
  • Reduced Pallid Gorger's melee damage by 66%.
  • Added an additional safeguard to ensure Aura of Dread is removed.

WoW Classic Era

  • Fixed an issue where Seal of Righteousness ranks 4 and higher did less damage than rank 3. This fix has been applied to Season of Discovery and Classic Era.
  • Starsurge was incorrectly getting 30% additional critical strike chance when Eclipse (Lunar) was active. It now only gets 30% increased critical strike chance from Eclipse (Solar).
  • Chimera Shot - Scorpid is now properly mitigated by Weapon Chains and reduction to Disarm effects.
  • Spirit of Redemption will no longer be prevented from triggering for Priests whose Dispersion or Pain Suppression is on cooldown.
  • Each Priest now correctly creates their own separate stack of Mind Spike effects on the target, and consumes only their own stack.
  • Fixed an issue where Prayer of Mending was double dipping with Spiritual Healing, and was also increasing by 10% per bounce on top of that.
  • Fixed an issue where the benefit of Dual Wield Specialization rune could be lost for Shamans when swapping weapon configurations.
  • Fixed an issue where Stormstrike would sometimes do offhand damage despite no offhand equipped.
  • The range on Decoy Totem is now the correctly intended 30 yards, matching the radius of its effect preventing movement impairment.
  • Subjugate Demon used against players in Metamorphosis now has a 10 second duration, with diminishing duration like other crowd-control effects used on players. It is considered a Charm effect like Mind Control.
  • Warlocks and Hunters participating in the Blood Moon will now resurrect with their last active pet.
  • Fixed an interaction with Blood Moon and Spirit of Redemption resurrecting the fallen Priest earlier than intended.
  • Fixed an issue with Blood Coin turn-ins when a player is the victim of Subjugate Demon or Mind Control.
  • Drained of Blood during the Blood Moon event now also grants immunity to movement impairing effects.
  • Fixed an issue where stacks of Blood for the Blood Loa could sometimes exceed the intended 255.
  • The Chosen of the Blood Loa will now be visible in the spirit world.

February 14, 2024

  • Addressed an issue where players who teleport out of the raid before the encounter ends can sometimes cause them to be stranded in The Great Sea.
  • Addressed an issue where a mind-controlled Dazar'ai Confessor's Dispel can remove an ally's Challenger's Might.
  • Removed randomized spawn of enemies before Archdruid Glaidalis.
  • Addressed an issue where Grommash Hellscream can melee players while leaping in the air before Bladestorm.
  • Addressed an issue where Battle Senses can trigger from Shockwave.
  • Addressed an issue where Heartsbane Triad's associated auras can fail to fall off.
  • Addressed an issue where Sister Solena does not lose the Soul Manipulation debuff if the mind-controlled player dies.
  • Addressed an issue where Pallid Gorgers can sometimes melee players during Ravaging Leap.
  • The spawning of Heartsbane Runeweavers and Heartsbane Soulcharmers are now consistent each week.

Love is in the Air

  • Fixed an issue causing Love is in the Air daily quests to be removed from the quest log when logging out.
  • Corrected an issue where players leaving a party sometimes lost their stacks of Blood for the Blood Loa.
  • The Blood Moon now increases the health of participants by 30%.
  • Resurrection from Chained Spirits during the Blood Moon event now also grants players 100% of their mana.
  • Blood Moon-averse Zandalarian Emissaries will now ward players in the far-off lands of Ratchet, Tirisfal Glades, and Duskwood.
  • The scoreboards during the Blood Moon event should now be more responsive in activating and deactivating when the event starts and ends.
  • Fixed an issue where Berserk was not discounting the energy cost of abilities learned from runes such as Savage Roar, Sunfire, and Skull Bash.
  • Starsurge visual corrected to not hit the caster as well as the target.
  • Savage Roar visual no longer has a Challenging Roar animation attached to the cast.
  • Eclipse now properly reduces spell pushback on Wrath and Starfire.
  • Fixed an issue where Guarded by the Light's effect could be cancelled by the player.
  • Fixed a bug that caused Void Plague to benefit more from spell power than intended.
  • Fixed a bug that made it possible for a Priest to place two copies of Renew on a target.
  • Power Surge gained during a Lava Burst, Lightning Bolt, or Chain Lighting cast will no longer be consumed by that cast (since it does not benefit).
  • Fixed an issue with Fear ranks 2 and 3 not changing into Menace properly while Metamorphosis is active.
  • Fixed an issue where Dance of the Wicked was giving an incorrect amount of mana back.
  • Players can no longer out range or use line of sight to prevent the cast or chain effect of Static Arc.
  • The fight now resets properly if one of the bosses was in self-repair mode when the fight resets.
  • Thermaplugg's Safe will now spawn under one of the Bomb Dispensers after defeating Mekgineer Thermaplugg.

February 12, 2024

  • Fixed an issue where Rockspine Stinger's Venom Burst could be applied to non-player targets.
  • Fixed an issue preventing progress as intended on the legendary questline “Handling It”.
  • You can now get a new Squall-breakers Potion from Rau Cliffrunner in Freewind Post upon accepting the quest "Calm Before the Storm".
  • Recipe: Lesser Arcane Elixir is now bind-on-pickup.
  • The Battle for Ashenvale weekly quests “Clear the Forest!” and “Repelling Invaders” now grant full XP and reputation rewards, through level 40.
  • The Ashenvale Rallying Cry world buff is now usable through level 39.
  • The Spark of Inspiration world buff now correctly increases +healing.
  • Item requirements for the quests "Power of da Wind", "Power of da Earth", and "Power of da Water" have been reduced.
  • Starsurge base damage reduced by 35%, and its benefit from bonus spell damage effects reduced to 42.9%, matching other instant spells.
  • Starsurge now provides a new effect: your next Starfire cast within 15 seconds deals 66% increased damage.
  • Fixed an issue with Enhanced Restoration preventing Nourish from gaining increased healing from Rejuvenation and Regrowth.
  • Fixed an issue where the Sheathe of Light spell power proc wasn't correctly activated by melee attacks.
  • Fixed an issue where Ravaging Tempest could sometimes not lose its protective aura when Ailgrah Splittusk was killed.
  • Players who resurrect in Stranglethorn Vale during the Blood Moon event and gain Drained of Blood will now be immune to attack during its duration, but unable to cast spells or attack. They can mount and move to another location and are invisible to players outside their party.
  • Drained of Blood duration reduced to 20 seconds (was 60 seconds).
  • Drained of Blood now has a visual.
  • Players who wish to opt out of Blood Moon should now more easily notice the Zandalarian Emissary.

February 8, 2024


  • Support Your Local Artisans now requires donations totaling 50,000 gold (was 70,000) to the Artisan’s Consortium.
  • Resolved an issue causing Earth Shield casts from another Shaman to sometimes override Earth Shield.
  • Addressed an issue where Archdruid Glaidalis can fail to use Grievous Leap on a player standing on top of a nearby object.
  • Addressed an issue in Archdruid Glaidalis's encounter where Nightmare Abominations can be stuck in a state of evasion when spawned on top of an elevated surface.
  • Addressed an issue where Dazhak's Incinerating Blightbreath can fizzle if the targeted player dies during Dazhak's charge.
  • Addressed an issue where Chronofade is not considered an AoE effect.
  • Addressed an issue in the Ancient Protectors encounter where Dulhu's Noxious Charge can still go off if he dies while casting.
  • Resolved an issue causing the Shadow Amirdrassil 4-set bonus to not be consumed when landing a killing blow on some pets and totems.
  • Resolved an issue causing some spells to kill Grounding Totem without directly targeting the totem.
  • Resolved an issue causing redirected damage over time effects to apply to Grounding Totem. Grounding Totem is once again immune to debuff effects.

February 6, 2024

  • Primordial Wave now travels faster to its target.
  • The Hall of Fame is full, and Mythic difficulty is now available to cross-realm raid groups.
  • Reduced the number of Aflame targets from 4 to 3 on Mythic difficulty.
  • Fyrakk health reduced by 10% on Mythic difficulty.
  • Burning and Dark Colossus health by 10% on Mythic difficulty.
  • Spirit of the Kaldorei health reduced by 20% on Mythic difficulty.
  • Darnassian Ancient health reduced by 20% on Mythic difficulty.
  • The Heart of Amirdrassil now begins stage two with 60% health remaining.
  • Reduced the number of Corrupted Seeds created from 2 to 1.
  • The Prophet Skeram now properly respawns when the encounter is reset.
  • Resolved an issue that could cause the Primal Council to not cast spells.
  • Addressed an issue where Dazhak can sometimes snap to target player on death while channeling Incinerating Blightbreath.
  • Matrix Restabilizer all effects reduced by 20%.

February 1, 2024

  • Fixed an issue in which the achievement Battle Mender: Season 3 was not providing progress.
  • Shifting Power's visual will now appear smaller and should be less disruptive for the Mage's allies.
  • Flamebound and Shadowbound are no longer private auras.
  • Developers’ notes: We've observed that the common strategy for players executing the Flamebound and Shadowbound mechanics on Mythic Fyrakk involves cumbersome addon/macro setup and execution. Our goal with this change is to remove this burden for players who are progressing on this encounter and refocus the challenge on the gameplay.
  • Fixed an issue where the enemies around Lady Velendras Ravencrest do not have linked aggro.
  • Fixed an issue where Manifested Timeways can occasionally cast Unwind during keystones.
  • Fixed an issue where the Ancient Protectors encounter can fail to respawn.
  • Fixed an issue where Archmage Sol can cast Cinderbolt Storm twice after gaining Fire Affinity.
  • Fixed an issue where the mages before Archmage Sol were not resetting their health after they left combat.

Pet Battles

  • Fixed an issue causing several multi-hit Battle Pet abilities to have a chance to ignore on-death passives such as Undead or Mechanical resurrection.
  • Fixed an issue causing Stoneform and Fireblood to trigger a longer cooldown for Gladiator's Medallion than intended.

January 30, 2024

  • The Title and Achievement Champion of the Dragonflights are now available to those who have completed the quest "Fair Skies and Strong Winds".
  • Adjusted Sergeant Quackers’ responsiveness so that he is now more lenient with the number of nearby ducks he requires before joining the fight for Ducks in a Row .
  • Resolved an issue causing Poison Cleansing Totem to not ignore line of sight.
  • Corrected an issue where your character could sometimes get stuck in a state where they cannot use Lava Burst when previously having been talented into Elemental Blast.
  • Resolved an issue causing Primordial Bond to be incorrectly removed when an elemental dies or despawns while another elemental is active.
  • Addressed an issue where the Rezan encounter can unexpectedly reset.
  • Addressed an issue where the visual for Spark of Tyr does not snap to ground.
  • Addressed an issue where Spark of Tyr will immediately trigger if the target has immunity.
  • Addressed an issue with the Ancient Protectors encounter where players can get stuck in combat and unable to release if Dulhu is pulled out of the boss area.
  • Addressed an issue where Witherbark can be pulled out of the encounter area.
  • Fixed an issue where immunity effects on the player could prevent Fyrakk's Tainted Rageheart from dealing damage to enemies.
  • The Verdant Gladiator's Shotel cosmetic should now be purchasable from Glamora.
  • Iridal, the Earth's Master damage-on use-effect now deals 10% of its damage (was 30%) in PvP combat.
  • Resolved an issue causing Outbreak to not apply Virulent Plague to enemy totems, Psyfiend, and Observer.

January 23, 2024

  • Fixed an issue that caused Consecrations from Righteous Judgment to be despawned by new Consecrations.
  • Fixed an issue that caused Blessing of Autumn to not reduce the cooldown of Avenging Wrath.
  • Fixed an issue where Wild Imps summoned by Spiteful Reconstitution would fixate on far away targets.
  • Valow, Timesworn Keeper health reduced by 16%.
  • Lerai, Timesworn Maiden health reduced by 16%, and Ancient Radiance recast time increased.
  • Spurlok, Timesworn Sentinel health reduced by 16%, and Shrouding Sandstorm's recast time increased.
  • Tyr, the Infinite Keeper Radiant Barrier damage absorb reduced by 15%.
  • Infinite Riftmage health reduced by 10%, and Infinite Burn recast time increased.
  • Time-Lost Battlefield Battle Senses / Thirst for Battle damage reduced by 20%, and Bladestorm movement reduction increased from 33% to 50%.
  • Chrono-Lord Deios Temporal Breath initial damage reduced by 16%, and damage-over-time effect reduced by 14%.
  • Infinite Keeper health reduced by 10%, and Chronal Burn damage reduced by 15%, and Infinite Blast damage reduced by 10%.
  • Resolved an issue causing the Mettle effect from Infurious Warboots of Impunity, Infurious Footwraps of Indemnity, Infurious Boots of Reprieve, and Infurious Binding of Gesticulation to not trigger when interrupting spells.
  • Resolved an issue causing the Mettle effect from Infurious Boots of Reprieve to grant less stats than intended when triggering the effect using Earthgrab Totem and Capacitor Totem.

January 22, 2024

  • Fixed an issue where kills on Evokers did not count towards the achievement It Takes Class .
  • Developers note: Changes are live after realm restarts.
  • Bone Shield now grants armor based on 80% of Strength (was 70%).
  • All damage dealt increased by 4%. Not applied to PvP combat.
  • All damage dealt by you and your pet’s abilities increased by 4%. Not applied to PvP combat.
  • Rip damage increased by 10%. Not applied to PvP combat.
  • Rake periodic damage increased by 5%. Not applied to PvP combat.
  • Primal Wrath damage increased by 10%. Not applied to PvP combat.
  • Feral Frenzy damage increased by 5%. Not applied to PvP combat.
  • Lunar Inspiration damage increased by 10%.
  • Rampant Ferocity damage increased by 25%.
  • Swiftmend now costs 1.4% base mana (was 1.6%).
  • Grove Guardian now costs 1% base mana (was 1.2%).
  • Wild Growth now costs 3.8% base mana (was 4%).
  • Regrowth now costs 2.8% base mana (was 3.2%).
  • Efflorescence now costs 3% base mana (was 3.2%).
  • Dream Breath, Fire Breath, and Spiritbloom will no longer go on cooldown and fail to activate in circumstances where you are crowd controlled at the same time as completing the empower cast. 
  • All damage dealt by Hunter and Hunter’s pet’s abilities is increased by 4%.
  • Blackout Reinforcement is now correctly consumed when an empowered Blackout Kick is used against an absorb shield.
  • Shield of the Righteous damage increased by 30%.
  • Consecration damage increased by 30%.
  • Wake of Ashes damage increased by 20%.
  • Truth’s Wake damage increased by 28%.
  • Seething Flames damage increased by 28%.
  • Blade of Justice damage increased by 20%.
  • Final Verdict damage increased by 10%.
  • Holy Word: Sanctify’s healing increased by 25%.
  • Heal’s healing increased by 25%.
  • Flash Heal healing increased by 15%.
  • Holy Word: Chastise’s damage increased by 30%.
  • Smite’s damage increased by 30%.
  • Shadow Word: Pain’s damage increased by 15%.
  • Mind Blast damage increased by 10%.
  • Devouring Plague damage increased by 10%.
  • Shadowy Apparition damage increased by 20%.
  • Psychic Link now causes direct damage spells to inflict 30% of their damage on all other targets afflicted by your Vampiric Touch (was 25%).
  • All healing increased by 5%. Not applied to PvP combat.
  • Lava Burst damage increased by 20%.
  • Flame Shock damage increased by 20%.
  • Lightning Bolt damage increased by 20%.
  • Resolved an issue causing the cooldown of Soul Swap to sometimes display incorrectly.
  • Cleave damage increased by 10%. Not applied to PvP combat.
  • Dreadnaught damage increased by 30%. Not applied to PvP combat.
  • Deep Wounds damage increased by 15%. Not applied to PvP combat.
  • Amirdrassil 4 set bonus - Bonus damage for the triggered Thunder Clap increased to 200% (was 100%). Not applied to PvP combat.
  • Vanguard now grants a 40% increase to Stamina (was 35%).
  • Ignore Pain absorption increased by 5%.
  • Defeating Toe Knee too quickly will no longer prevent the encounter from continuing.
  • Developers note: We've heard feedback about the ease of use of Fyr'alath's active ability and are making adjustments to address this and further encourage its use without significantly affecting overall contribution. These changes will be going live with realm restarts.
  • Mark of Fyr'alath is now correctly applied to all secondary targets of Obliterate and is additionally applied by Rage of Fyr'alath's final strike.
  • Mark of Fyr'alath damage decreased by 20%.
  • Rage of Fyr'alath duration is now affected by Haste.
  • Rage of Fyr'alath damage increased by 15%.
  • [ With realm restarts ] The Manuscript of Endless Possibilities should now be the Vial of Endless Draconic Scales. If you had acquired the manuscript you should now be able to find the Vial waiting for you in your toybox.
  • Developers note: PvP changes are live with realm restarts.
  • Cloth specialization classes now gain an additional 35% armor in Arenas and Battlegrounds.
  • Plate specialization classes now have their armor reduced by 30% in Arenas and Battlegrounds.
  • The Gladiator’s Distinction 2-piece set bonus now increases Stamina by 15% for Damage Dealer and Tank roles (was 5%).
  • The Gladiator’s Distinction 2-piece set bonus now increases Stamina by 20% for Healer roles (was 15%).
  • All fear and root effects in PvP may now take 100% more damage before canceling in PvP combat.
  • Festering Wound damage is now increased by 180% in PvP Combat (was 195%).
  • Death Coil damage is now increased by 60% in PvP Combat (was 70%).
  • Necrotic Wound now absorbs 3% of healing received (was 4%) and heals for up to 3% of the Death Knight’s maximum health (was 4%).
  • Bear Form now increases armor by 175% in PvP (was 220%).
  • Moonkin Form now increases armor by 100% in PvP (was 125%).
  • Deep Roots increases the amount of damage required to cancel Entangling Roots or Mass Entangle by 75% (was 250%).
  • Frenzied Regeneration is no longer decreased by 20% in PvP for Feral Druids.
  • Mana regeneration now reduced by 50% in PvP combat (was 45%).
  • Healing reduced by 5% in PvP combat.
  • Rigid Ice increases the amount of damage required to cancel Frost Nova by 20% in PvP combat (was 80%).
  • Amirdrassil 4-piece set effectiveness is no longer reduced in PvP.
  • Amirdrassil 2-piece set effectiveness is now reduced by 80% in PvP combat (was 60%).
  • Amirdrassil 2-piece set effectiveness is no longer reduced in PvP.
  • Eviscerate damage reduced by 10% in PvP combat.
  • Armor reduced by 12.5% in PvP.
  • Nightmare increases the amount of damage required to cancel Fear by 30% in PvP combat (was 60%).
  • Demon Skin increases armor by 22.5%/45% in PvP (was 45%/90%).
  • Armored to the Teeth effectiveness increased by 45% in PvP.
  • Anger Management now reduces Recklessness and Ravager’s cooldown by 1 second per 15 rage spent (was 20 rage).
  • Players who are trying to turn in the raid quest, "Aberrus, the Shadowed Crucible: Sarkareth" but are unable to, should return to the Seat of the Aspects in Valdrakken and find Ebyssian. He should allow you to turn in the quest now.
  • Fixed an issue with the Research quests/world quests of Azerothian Archives where all players could see the arcane familiars being summoned whenever any player began them.
  • Developers note: In 10.2.6, we will remove the gates (and also remove the plank) to allow people to complete the quest as intended.

January 18, 2024

  • Frostscythe now works with Bonegrinder talent.
  • Fixed a bug that prevented the spell alert for Killing Machine with Fatal Fixation from visually displaying stacks correctly.
  • Fixed a bug that caused a sound effect issue with Glacial Advance.
  • Resolved an issue causing the Ancestral Defense talent to increase area-of-effect damage taken instead of reducing it.
  • In Mythic+ difficulties, Afflicted Souls will no longer be treated as players.
  • Fixed an issue where Corruption Pool can linger on players.
  • Archdruid Glaidalis’s Primal Rampage no longer damages pets.
  • Fixed a Chronikar issue with Eon Shatter's ground targeting visual sometimes failing to appear.
  • Fixed a Heartsbane Triad issue where the aura of one of the sisters could linger on players after they lose the iris.
  • Fixed an issue where Frigid Petals was not being cancelled when entering a battleground.
  • Fixed an issue where attaining Bloody Tokens in Zaralek Caverns and Emerald Dream were not contributing to Bloodstained Bounty, Blood Bank, or Prosperously Bloody achievements.
  • Players who found themselves unable to pick up "A Little Hope is Never without Worth" should return to the grove in the Emerald Dream to continue (provided the plant growth phase is complete).
  • Fixed a bug preventing several steps of the Blue Dragonflight questline “The Veiled Ossuary” from appearing.
  • Removed the Battle for Azeroth Pathfinder requirement for dragonriding in Kul Tiras and Zandalar.

The hotfix notes for the previous patch can be found here .

Comment by Txero33

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  • Cannot be Spellstolen
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Option to Toggle off Drunk effects

Was leveling an alt today, ended up running the dire maul with the king, pretty sure it’s north, anyways, got to a side boss whom is marked for bonus exp to clear out, so since they were on the way to the end, snagged him.

It’s the drunk dude in Diremaul, and suddenly my characters smashed, for no reason because apparently somehow despite not drinking anything I can magically become smashed, Entire screen gets stupid blurry, character cannot run straight, it’s just stupid.

Can we please just have an option to toggle off this? It’s annoying, I don’t find it amusing at all to suddenly have to spend the entire rest of the dungeon with my characters vision blurry and stumbling around unable to walk straight.

Literally didn’t sober up again until halfway through the last boss fight.

Can we seriously just get an option to toggle this effect off? It’s bad enough that people can also just drop stuff and make everyone around them smashed as well, but at least that one you can right-click off, you can’t do that when the game forces you into a smashed state out of nowhere, for no reason.

Title, I don’t like the drunk effects, especially when the game forces them on you. I want an option to turn it off, visually and in text.

While there are a handful of items that have sobering effects, I don’t think any of them are available at Dire Maul relevant levels…

Has no level requirement.

I also shouldn’t need to be carrying around a stack of sobering effect items on all the different alts I level, just because the game randomly wants to inflict you with being drunk.

You should have to actively choose to drink to be affected by the drunk effect.

Raid fight while drunk make it a boss mechanic thanks.

Make the screen go black while drunk thanks

It’s uncommon enough that I don’t mind it. They could probably update it so the drunk effect is a dodgeable AoE instead of something hitting the tank automatically on that fight though.

I don’t want the drunk effect, I want to be able to turn it off. I don’t like it, I don’t enjoy it, even in the small windows it pops up, it’s infuriating, especially when there’s nothing you can do about it.

I shouldn’t be forced to carry stacks of blackrock coffee or other items on my alts to avoid this garbage.

I especially do not want it while I’m trying to level my tank alt, and even more so when it lasts literally the entire bloody dungeon.

I think if you disable fullscreen glow effects, it gets rid of it.

/console ffxGlow 0

/console ffxGlow 1 to turn it back on.

It’s a mechanic of that specific boss, mate. As far as I’m aware, nothing other than Stormstout Brewery forcibly inebriates you.

Two too many instances of forced drunkenness, and nothing but massive headaches frustrations.

If you want to go get smashed and enjoy the stupid blurry screen and unable to walk straight, go ahead and do it, I just want the option to turn it off.

It’s a mechanic. That’s tough, pal, innit?

I’ve found halo diving from a tall point immediately turns it off, though.

Have a snickers OP. You shouldn’t be this cranky.

Don’t do that boss next time?

Yep…I always keep an eye on my supply. There’s some coffee in Boralus too that does the same thing. Stacks to 200. Nice stuff, good stuff…necessary stuff.

I think fear mechanics should be a toggle too! My toon has fought crap UNDER THE SEA in the supposedly pitch black depths where the toothy things have light bulbs on their heads, but because this Orc screamed really loud I’m fleeing in a panic?

Yeah… no… that’s a mechanic of that particular boss fight, just like fear mechanics are for others. Get used to it.

No it’s not.

It’s an effect from drinking alchohol effects.

If it was a boss mechanic it should be immediately cleared the moment the boss was dead, but it wasn’t it lasted the entire rest of the dungeon.


It is a boss mechanic if a boss placed it on you like a mob might place a debuff on you.

Get used to it, and get over yourself.

I recall the ogres in burning crusade Blade’s Edge Mountains used to throw beer at ya and get ya drunk, it was great. I loved those guys.

Such a mechanic (and yes, it’s a mechanic) happens so few and far between that it’s really not worth demanding a toggle option in the menus.

I’m not “Getting over myself” because I don’t like being forcibly set to being smashed for no reason.

It’s not a mechanic, if it was a boss mechanic, like all other boss mechanics, it would clear the moment the boss fight ends.

It doesn’t. The boss just tosses the effect on you because “haha, getting drunk is funny, ogres are dumb drunks, now your drunk too, because reasons.”

It’s stupid, and there should be a toggle option for turning off getting drunk.

Do you use addons?

If so, try Leatrix Plus. It has options to disable the drunken haze, as well as other screen effects like the ghost effect when you die.


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    Open menu Open navigationGo to Reddit Home. r/classicwow. Get app Get the Reddit appLog InLog in to Reddit. Expand user menu Open settings menu. Log In / Sign Up. Shop Collectible Avatars. Scan this QR code to download the app now. Or check it out in the app stores. Call of Duty: Warzone.

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  12. Turn off ghost effect gone?

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  20. Option to Toggle off Drunk effects

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  21. r/wow on Reddit: Does movement speed affect ghost wolf form in this

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