- Tears of the Kingdom Map
- Tears of the Kingdom
- Breath of the Wild
- Tri Force Heroes
- A Link Between Worlds
- Skyward Sword
- Spirit Tracks
- Phantom Hourglass
- Twilight Princess
- The Minish Cap
- The Wind Waker
- Oracle of Ages
- Oracle of Seasons
- Majora’s Mask
- Ocarina of Time
- Link’s Awakening
- A Link to the Past
- The Adventure of Link
- The Legend of Zelda
- Fan Content
- Nintendo News
- Artists of Legend
- Best Zelda Ever
- Caption Contest
- Diversity in Zelda
- Fan Fiction Friday
- Game Review
- Hyrule Compendium
- Legendary Pictures
- Inspired By Zelda
- Photoshop Contest
- The Zelda Cast
- Tier Force Heroes
- Daily Debate
- All Original Content
- Facebook (Dungeon)
- Facebook (Informer)
Phantom Hourglass Walkthrough – Temple of Fire
- Chapter 1 – Mercay Island
- 2.1 – Isle of Ember
- 2.2 – Temple of Fire
- Chapter 3 – Ocean King Part II
- Chapter 4 – Temple of Wind
- Chapter 5 – Ocean King Part III
- Chapter 6 – Temple of Courage
- Chapter 7 – Ghost Ship
- Chapter 8 – Ocean King Part IV
- Chapter 9 – Goron Temple
- Chapter 10 – Temple of Ice
- Chapter 11 – Ocean King Part V
- Chapter 12 – Mutoh’s Temple
- Chapter 13 – Ocean King Part VI
2.1 Isle of Ember
Once you arrive at the Isle of Ember, you will see that there are three houses on the island. Walk to the right and climb the steps to enter the northernmost house. This is Astrid’s house, but she is nowhere to be found. Climb down the stairs to reach the basement.
The door behind will close and you’ll find a group of enemy Octoroks . Defeat them with simple sword slashes. Astrid can be seen behind the door on the right. You’ll need to yell, or just blow into the microphone for her to hear you. You’ll have to find her assistant Kayo in order to complete the puzzle. Climb the steps and exit the house.
Kayo is located at the far east end of the island. If you look at the map, there is a tiny island just to the east of the main island. Make your way over to this location. Here you will find a fallen adventurer. Walk up to the stack of bones and the ghost of Kayo will appear. He will tell you that there are three torches on the island, and that they are the key to solving the puzzle.
One of the torches is found on the tiny island to the east. You can make a note of the torch on the map. Another torch can be found just east of the small island at the north end of the map.
There is a third torch inside of Kayo’s house. Of the three houses on the island, Kayo’s is the southernmost. After noting the locations of all three torches, return to Astrid’s house.
Return to the basement and tap on the map on the far right side. Mark the locations of the three torches on the map and it will cause the door to open up. After speaking with Astrid, Link will appear back upstairs alongside Linebeck. Astrid will tell Link his fortune and say that he must head towards the Temple of Fire .
Back outside, make your way to the southeast corner of the map, where there is a closed gate just west of a bridge. Tap on the door to open it and climb the steps. Walk clockwise around the volcano, avoiding the enemies as well as the falling rocks.
You will come to the entrance of the temple where there are two lit candles on either side. Stand in front of each candle and blow into the microphone. Blowing the candles out will cause the door to open.
Before entering the temple, there is an optional treasure chest nearby. Continue walking clockwise around the volcano and you’ll find a treasure chest on the higher ledge that contains a red rupee. Grab it and then enter the Temple of Fire.
2.2 Temple of Fire
Maneuver around the flames to make it to the center part of the map. Watch out for the revolving flame and make your way to the right. Leap over the lava and travel to the southeast corner of the room where the door will close behind you.
Defeat the four Keese that appear, and open the treasure chest to get a small key. Backtrack northward and be sure to examine the picture on the wall. The picture is identical to the map of the northeast part of this floor, however, it shows a safe route through the room, which avoids the false floors, so be sure to mark it on your map.
Use the small key on the locked door and carefully navigate through the pathway. Open the treasure chest along the way to get a red rupee. At the end of the pathway there are four crystal switches. Stand at the center of the switches and perform a spin attack to hit all of them at once. This will unlock the door in the center of the room. Backtrack through the maze and head up the staircase.
Walk around the center platform and hit the crystal switch, causing the red blocks to lower and the blue blocks to rise. Walk around the platform to the east end of the room and then travel southward.
Defeat the Gel enemies to get the dungeon item, the Boomerang . You can use the Boomerang by drawing lines on the screen with your stylus. On the right side of the screen, use the Boomerang to hit the crystal switch, causing the nearby flames to go out.
Travel to the northwest part of the map and you’ll find two switches on the other side of the lava. Trace a Boomerang path so it hits both switches, causing the nearby flame to go out. Walk down the steps to get back down to the previous floor.
Defeat the Yellow ChuChu and then stand just to the right of the red blocks. Use the Boomerang to trace a pathway to the crystal switch, lowering the blue blocks to the south.
In the next area there is a similar puzzle where you need to trace a Boomerang path to the crystal switch. This will lower the nearby flames, allowing Link quick access to the dungeon entrance.
Continue southward and you’ll find a pair of Fire Bubbles . These enemies cannot be defeated while they are surrounded by flames. Instead, you will first need to use the Boomerang to stun them, extinguishing the flames that engulf their bodies. Finish them off with sword slashes and then climb the nearby staircase.
On this floor you will find a group of Fire Keese . These enemies cannot be defeated with the sword, and instead will require the use of the Boomerang. There are two Fire Keese on the left side of the room and a third one on the right side of the lava. Defeat all three and a treasure chest will appear containing a red rupee.
At the south end of the room there are two levers that can be pulled. Pull both of them and the door on the left side of the room will open up.
At the west end of the room there is a rat that is moving around with a small key dangling from its tail. You cannot defeat this enemy with a sword, instead, you must use your Boomerang. Trace a path out in front where the rat moves and then unleash the Boomerang to acquire the small key.
Make your way to the southeast part of the room and hit the crystal switch with the Boomerang. Defeat the Octorok and then stand between the red and blue blocks. From there, use the Boomerang to hit the crystal switch again. Use the small key on the locked door and then head up the staircase.
Avoid the Gels and make your way to the bottom-right part of the room. Here you will find a picture that has four numbers on it. The picture correlates to the top-right part of the dungeon map. Be sure to jot the numbers down.
Travel back northward and use the microphone to blow out the two candles, lowering the flames that block the pathway. There are four switches here, which you need to hit in the correct order. Hit the bottom-left, then top-right, then top-left, and then bottom-right.
Hitting all four switches will cause a small key to appear. Use the Boomerang to grab the key. Run over to the south end of the room and use the key on the locked door.
Make your way to the southwest corner of the map and the door will close behind you. Use your Boomerang to defeat the four enemies and the doors will open. Travel northward and you’ll find a pair of Fire Bubbles. Use the Boomerang to defeat them both and the nearby flames will go out.
Travel northward and step on the switch to light the torch on the left. Use the Boomerang to trace a path through the flame and then towards the two other unlit torches. With all three torches lit, the nearby flames will go down.
The pathway to the right is blocked, but there is a crystal switch on the right side of the wall. Use the Boomerang to trace a path to the switch, causing a platform to appear. Avoiding the flames here, run over to the large treasure chest to get the Boss Key .
Carefully maneuver back through the room to get to the large locked gate at the south end of the map. Tap on the lock to toss the boss key at it, revealing the way. Climb the steps to the next floor.
Break the jars on the right to recover any lost health. Before climbing the steps, read the tablet to the left, which causes a blue warp portal to appear. This will allow you to quickly travel to and from the dungeon entrance. Once you are ready to take on the boss, climb the steps.
At the beginning of the battle, Blaaz will split into three smaller versions of itself. These pesky enemies will roam around the room, occasionally shooting slow fireballs out toward Link. While in this phase, these enemies are invulnerable to Link’s sword.
Instead, take a look at the top screen and you’ll see that the three icons of Blaaz each have a distinctive amount of horns. Use the Boomerang to first target the mini-Blaaz that has just 1 horn, then the one with 2 horns, and then 3 horns. With all three targeted, release the Boomerang.
When the three small versions of Blaaz come together, Blaaz will reform and will now be vulnerable to sword slashes. Unleash a fury of slashes on Blaaz and he’ll eventually start teleporting around the room. During this phase, Blaaz will also occasionally swipe at Link with his hand if he gets too close.
After a while, Blaaz will split back up into three mini-versions of himself. Repeat the same process by using the Boomerang to hit them in the correct order. Later in the battle, Blaaz will start to summon large boulders of fire that will fall from the ceiling, but these are easily avoidable. Keep slashing at Blaaz until he has been defeated.
After defeating Blaaz, Link will meet up with Leaf , the Spirit of Power. After a short talk, be sure to open the treasure chest to get a Heart Container , which increases your total life by one heart. Step into the blue warp portal to exit the dungeon.
All Original Content Copyright 2001-2024 – ZeldaDungeon.net
This is a concise list of tips to get games running. This includes "known bugs" which users should work around themselves and not expect to be fixed any time soon.
------ Pokemon ------
- There are forums dedicated to pokemon gaming elsewhere on the web. Go there.
- see #SAVEANDLOAD #1345 (timing bugs accumulate; graphical corruption and freezes)
- see #JIT #1272
------ Other games ------
- No snags, with updated desmume
- Golden Sun: Dark Dawn - Use advanced SPU logic and synchronous sound options or else sound and music are broken #1342
- Zelda: Phantom Hourglass - Use microphone samples #1327 ; Finetune SoftRasterizer "Depth Comparison Threshold"
- Shin Megami Tensei: Devil Survivor #1191
- Other rendering is poor (toggle between opengl and softrasterizer renderers to get through game)
- Digimon (freezes in conversation) #1040
- Rune Factory (timing bugs accumulate; freezes) #1249
- Bowser's Inside Story - Very sensitive to timing. Try "Enable Advanced Bus-level Timing". See #1156
- Warioware Touched (nonplayable(?) behavioural bugs) #1178
- Castlevania: Aria of Sorrow (graphical bugs) #1275
- Final Fantasy IV (graphical bugs) #1180
- Star Wars Revenge of The Sith (graphical bugs) #1179
- Nintendogs (graphical bugs) #1371
- Fossil Fighters - Champions (freezing) #1326
- Starfy (graphical bugs) #1369
- New Touch Party Game (Title screen logo corrupted) #665
------ Homebrew ------
(When using 0.9.10, which is a turd, make sure you use "config > rom loading > load entirely to ram". Otherwise DLDI won't auto-patch and MPCF won't work.)
- DSCraft [ http://www.smealum.net/dscraft/ ] - Works fine. Use FAT version and MPCF (it's faster, and advanced users might get files to save, even).
- Herocat versus Univillain [ http://www.pouet.net/prod.php?which=58249 ] - Works fine via MPCF or GBAGAME; rom must be named uni.nds via MPCF due to hardcode in rom
- R4 Firmware - Set Slot-1 Device R4, and specify the directory with your flash card firmware; Then load the NDS file which corresponds to the ROM contents of your flash card (we don't ship desmume with someone's copyrighted flash card roms)
- MPCF Tip - config > slot 2 > MPCF flash card device. Use path of loaded ROM, usually.
- View source
- Community portal
- Current events
- Recent changes
- Random page
- What links here
- Related changes
- Special pages
- Printable version
- Permanent link
- This page was last modified on 16 November 2017, at 01:14.
- This page has been accessed 252,122 times.
- About DeSmuME
You are not logged in.
- Topics: Active | Unanswered
- » Support II (decommissioned)
- » Zelda Phantom Hourglass
Pages: 1 2 3 Next
#1 2007-12-14 15:29:33
Zelda phantom hourglass.
Anyone got Zelda Phantom Hourglass working on Desmume? Thanks a lot!
#2 2007-12-14 16:39:57
Re: zelda phantom hourglass.
When I tested quite a bit ago, it freeze on the intro.
#3 2009-03-27 07:30:21
hi ! i've just tested Zelda Phantom Hourglass (E) but it crashes when trying to create the .sav File. (with the v.0.9.1)
so i've found a solution : run the game with IdeaS emulator. then register your name to create the .sav file. stop the emulator. then re-try to run the game with DeSmuMe (wich have a beter sound emulation), then the game will work fine at almost real speed!! (with a 3GHz Athlon X2 and vista64 :-)
and thx to developpers ! you've done a very great job. continue!!
#4 2009-03-29 12:33:18
Perhaps a bug should be submitted about this over on SourceForge ? ( http://sourceforge.net/tracker/?func=ad … tid=832291 )
#5 2009-04-05 00:51:59
In order for me to play this game ( I have the US version) I had to select USE ARM9 and ARM7 bios (since I have my dumped copies). To let the game load and save properly you can also set the save type to FRAM 256kbit and it works fine. The only issue I had was during the intro the top screens image would sometime flicker into the lower image.
#6 2009-05-30 20:56:07
Since the Mac OSX version lacks any way to set the save type of a file, I made a quick patch to main.mm and main_window.mm to add a menu to set it. It's a bit annoying to realize it wasn't there, considering it's just a GUI thing; the feature is already there.
Anyway...I compiled it on my system with XCode with the 10.4 SDK. I haven't tested it (and I'd never done Objective-C before), but it lets me play Zelda so I'm fine with it.
The following contains the compiled binary and the actual patch (if the binary doesn't run on your machine): http://etheon.net/code/desmume-patch.tar.gz
#7 2009-05-30 23:54:32
For the save I select Flash 4Mo. It's work fine too.
#8 2009-06-02 17:28:46
Since the Mac OSX version lacks any way to set the save type of a file, I made a quick patch to main.mm and main_window.mm to add a menu to set it. It's a bit annoying to realize it wasn't there, considering it's just a GUI thing; the feature is already there. Anyway...I compiled it on my system with XCode with the 10.4 SDK. I haven't tested it (and I'd never done Objective-C before), but it lets me play Zelda so I'm fine with it. The following contains the compiled binary and the actual patch (if the binary doesn't run on your machine): http://etheon.net/code/desmume-patch.tar.gz
#9 2009-06-02 22:30:17
Like I said, I have no experience in Objective-C, I just wanted to play Zelda so I put something together quick. Unfortunately Zelda doesn't play at 100% on my machine so it's kinda moot.
Edit: Well I've submitted a proper patch over on SourceForge, so we'll see.
Last edited by etheon (2009-06-03 00:06:03)
#10 2009-06-03 07:56:54
we'll see if an itinerant mac coder comes along and decides to work on desmume for a day or a week? its bound to happen eventually.
#11 2009-07-07 08:38:46
I see that Zelda is not playable to end. On second boss (wind) you need play on booth screens but screens random freezing, working upper screen, then bottom, but never both at once time (similar effect is on game intro but in intro you can ignore it). This is not possible win this boss battle with this issue. Zelda also not working on MAC because no option in menu to set NDS roms. Without this roms game not boot. So don't talk that is playable - I really unhappy because I can't finish that game!!!
#12 2009-07-07 21:51:18
So I got Desmume to play Phantom Hourglass. All is fine and dandy, the emulator plays REALLY fine (I didn't get the lag on the wind boss) and all, but...
One problem I found with playing Phantom Hourglass on Desmume is when it asks you to "press the sacred crest on the chart" or something.
Apparently, you're supposed to close your DS, but is there any function implemented to do that on Desmume? If not, could you guys implement it in the next version?
I'd be glad if someone replied to this via e-mail...
#13 2009-07-07 22:33:19
So I got Desmume to play Phantom Hourglass. All is fine and dandy, the emulator plays REALLY fine (I didn't get the lag on the wind boss) and all, but... One problem I found with playing Phantom Hourglass on Desmume is when it asks you to "press the sacred crest on the chart" or something. Apparently, you're supposed to close your DS, but is there any function implemented to do that on Desmume? If not, could you guys implement it in the next version? I'd be glad if someone replied to this via e-mail...
The default for that is the backspace key...
#14 2009-07-08 04:08:36
Last edited by Gretgor (2009-07-08 04:31:49)
#15 2009-07-13 08:06:36
Ok, with the v0.9.4, the .sav Problem is resolved. there is still a little texture bug : when you see a hole on the ground or the wall in dongeons, 2 textures ares on the same plan, so ti causes flickering textures.
with this vertion, the emulator is faster than the other vertion. game is still playable, (i'm on the 3rd map on the sea)
thx devlopers, thx nintendo for this fabulous games.
#16 2009-07-13 18:27:06
thx nintendo for this fabulous games.
nintendo accepts thanks in the form of cash.
incidentally, so do desmume developers.
#17 2009-07-27 14:31:39
I found that game proper display everything if you set 0 frame skip. Recently I test 2 dev version: 2604 - all work and 2656 - great speed up but regrersion - figures not draw on slate box - please repair it!
#18 2009-07-27 17:36:22
we have a bug tracker for that. i dont know what you are talking about. if you want it fixed you had better post savestates screenshots and savefiles to the bugtracker
#19 2009-07-28 02:16:31
I recommend that you use 2664 or the latest 2678 - it is working perfectly with frameskip 0 or auto.
#20 2009-08-08 02:17:24
Lagged a little, but I finished the game.
#21 2009-08-13 03:40:32
im stuck trying to blow out candles on Astrid's island using a hotkey for microphone. after a weeks try iv managed to blow out one. please help...dunno what to do
#22 2009-08-24 18:45:39
#23 2009-08-26 11:18:11
you can use dslazy and the arm7 fix and it works fine thats what i did
#24 2009-09-11 11:42:02
This game in not woking for me i have desmume-0.9.4 version and this is 1st game which isnt working for me i dont know why all i have is white screen.It work on ideas emulator but that emulator is shit so can you help me to get this game working on desmume?
#25 2009-09-11 17:23:31
use external bios or wait for 0.9.5
Atom topic feed
Powered by FluxBB
- Saves & Codes
Cheat Codes for The Legend Of Zelda: Phantom Hourglass
All Dreamcast Game Boy Advance & SP Game Boy Color GameCube Nintendo 64 Nintendo DS Nintendo Wii PlayStation PlayStation2 PlayStation3 Sony PSP XBox
Game ID: AZEP-D505F823 | Platform: Nintendo DS
Ds cheats page.
Welcome to our DS cheats page where you can checkout the latest cheat codes.
- Pokemon Conquest
- Lego Batman 2 DC Super Heroes
- Harvest Moon: The Tale of Two Towns
- Inazuma Eleven 2: Firestorm/Blizzard
- Dragon Ball Z: Attack of the Saiyans
- PowerSaves Prime
- Power Points
- Your Account
- Return Policy
- Shipping Policy
- Terms & Conditions
- Site Check OK
- Order Status
- Product FAQs
Search code, repositories, users, issues, pull requests...
We read every piece of feedback, and take your input very seriously.
Use saved searches to filter your results more quickly.
To see all available qualifiers, see our documentation .
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement . We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Shadow Zfighting in The Legend of Zelda: Phantom Hourglass and Spirit Tracks (OpenGL Renderer) #476
JMC47 commented Jun 26, 2019
- 👍 2 reactions
steventylerseanherr commented Nov 6, 2019
Sorry, something went wrong.
Arisotura commented Nov 8, 2019
ghost commented Dec 7, 2021
yontekh commented Mar 20, 2022 • edited
Yontekh commented sep 1, 2022 • edited.
- 👀 1 reaction
Codex- commented Sep 18, 2023
No branches or pull requests